How To Enter Flymm Cargo In Baldur’s Gate 3 ? Hey, fellow adventurers! In the world of Baldur’s Gate 3, getting into places you’re not supposed to be can be a thrilling challenge.
One such place is Flymm Cargo, and we’ve got some tricks up our sleeves to help you sneak your way inside.
How To Enter Flymm Cargo In Baldur’s Gate 3 ?
So, whether you’re a seasoned rogue or a newcomer to the city of Baldur’s Gate, we’ve got you covered!
Option 1: Lockpick the Doors
If you’re a nimble-fingered rogue or just someone who loves a bit of a challenge, this one’s for you:
Lockpick The Door: You’ll find double metal doors on the west side of the ground floor. Grab your trusty lockpicks and get to work. Once those doors are unlocked, you’re in. But beware, you’ll need to deal with some worgs inside the warehouse. So, it’s stealth mode on!
Option 2: Through the Counting House
Feeling a bit more cunning? This method involves some clever maneuvering:
Through The Counting House: Located between Flymm Cargo and Old Garlow’s Place on the southern coast, the Counting House offers a unique entry point. Head to the second security desk door and make your way outside. Just be cautious of the guard patrolling outside the warehouse.
Option 3: The Rooftop Entry
Now, here’s a fun way to get the drop on those worgs:
Enter From The Roof: This method provides not only a fantastic vantage point but also helps you avoid the worgs completely. Here’s how it’s done:
- Run up to the south side of the building.
- Jump from the southern corner to the warehouse’s lowest point.
- Land on the fire escape, lockpick the door, and enter the warehouse.
- Once inside, you can deal with the worgs as you see fit.
Entering through the roof is often recommended, as it allows for a sneak attack on the monsters inside the warehouse. It’s like playing the game on your terms, and who doesn’t love a tactical advantage?
What Awaits Inside Flymm Cargo
Once you’re inside Flymm Cargo, it’s time to explore the area freely and get your hands on some loot. But wait, there’s more! In the northwest corner of the warehouse, you’ll discover a hatch that leads to a secret chamber beneath Flymm Cargo.
Within this chamber, you’ll embark on the “Avenge The Drowned” Quest, which takes you through various sections:
- The Basement: The starting point where your journey begins.
- Detention Block: A place filled with mysteries and potential dangers.
- Machine Parts Storage: Here, you might find something useful for your adventures.
- Subaquatic Deck: The final destination within the chamber, where you’ll meet an NPC named Redhammer. Redhammer can guide you to the Iron Throne, opening up new possibilities in your quest.
Why the Rooftop Entry Is Recommended
Entering through the roof might just be the smartest move for a few reasons:
- Sneak Attack: It gives you a great position for a surprise attack on the monsters inside the warehouse. Sneaky, right?
- Tactical Advantage: You can decide how to approach the worgs and what strategy to use, making it a tactical advantage.
- Control Your Destiny: It’s all about playing the game on your terms. When you choose the rooftop entry, you’re the one in control of the situation.
So, whether you choose to pick the lock, take the cunning route through the Counting House, or make a dramatic entrance from the rooftop, Flymm Cargo is yours to explore.
Just remember, in Baldur’s Gate 3, each decision you make can shape your adventure, so choose wisely and have a blast as you venture forth in this epic world!